Devlog 1
Mimic Mess » Devlog
Features
- Added a beginning cut scene
- Added dialogue
- Added more scenery objects
Gameplay Changes
- Highlights Interactables with a yellow outline, got rid of the floating E above tools in place of the highlight to show what E can interact with
- Got rid of the F button to pick up objects, it is now considered Maurice's special ability and is now on the Space Bar to pick up items
- Changed the Minotaur detection logic to always look for the player instead of it being a radius
- The time it took to finish now displays when winning the game
- The ring around the cauldron will now flash when you have the right amount of items
- Doors now have to be interacted with to change levels
Bug Fixes
- Fixed Game Over causing player not to respawn
- Fixed time not stopping during a scene transition
- Fixed issue if player scene transitioned on last second of timer, they would be able to keep playing
- Fixed issue allowing the player to pick up multiple flour off of one skeleton
- Fixed audio sound in the Cockatrice room
- Fixed audio in Bat room
- Fixed issue causing player to be unable to move if hitting Space while in Jar or Pan form
Files
MimicMess_v1.32.zip Play in browser
72 days ago
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